Mtg commander rules pdf




















A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead. A Commander deck must contain exactly cards, including the Commander. With the exception of basic lands, no two cards in the deck may have the same english name. These cards and others like them should not be played without prior agreement from the other players in the game. Players may bring a 10 card sideboard in addition to their 99 cards and 1 Commander.

After Commanders are announced, players have 3 minutes to make 1-for-1 substitutions to their deck. Reasoning: Highly tuned threats piloted by skilled opponents mandate efficient answers.

Share this: Twitter Facebook. Like this: Like Loading In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity. Full Rules. A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text.

Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well. This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted. If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format. Relentless Rats may have rules text that overrides this restriction.

Play Rules Players begin the game with 40 life. Commanders begin the game in the Command Zone. While a commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures. Its owner must pay for each time it was previously cast from the command zone; this is an additional cost.



0コメント

  • 1000 / 1000