Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.
Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. EMBED for wordpress. This game has unused areas. This game has unused graphics. This game has unused music.
This game has debugging material. This game has revisional differences. This game has anti-piracy features. The GBA Digimon Adventure is a port of the unlicensed SNES game of the same name , used as the basis for at least 13 other unlicensed games - which are mostly just graphics swaps of each other. While this game was long thought to have been unreleased, in December an authentic cartridge was found by Twitter user yySintax.
The sound engine and music for this game was provided by fellow and much more talented unlicensed developer, Vast Fame. Unfortunately, Sintax clearly had no clue how to use it. Every level has the same music, but defeating certain enemies causes another track to start playing, while other enemies appearing on-screen can cause the music to stop completely.
Released variants fixed the title screen music, but initially retained the strange enemy-related behavior. Later games fixed that as well, but at the cost of literally the same music track playing throughout the entire game beyond the title screen.
What this whole mess means is that a maximum of three different music tracks may be heard throughout all known versions of this game:. However, the game actually contains 10 different songs, leaving seven unused. By modifying this value to one of the following values, you can replace it with one of the unused tracks. Note that the game seems to have some issues with music playback, noticeably affecting the regular level music which plays normally in released versions.
Therefore, the unused tracks may not sound exactly as intended when played in this manner. It's likely that this was supposed to be the title screen music: Vast Fame's own Digimon Ruby used a sped-up version of "Brave Heart" from the Digimon Adventure anime in the same way.
Currently, the game attempts to play song 21 on the title screen as heard in the released variants , but fails to do so; The code is seemingly still expecting a single sample at this point.
It also makes use of an additional set of sound effects, which can seemingly only play during gameplay and when some sprite-related action has taken place, using IDs - The source of these additional sound effects is unknown, but it may be a Konami game, as 10C is the distinctive Konami pause sound.
It is worth noting that it does not work properly on the variants that came after Digimon Adventure.
0コメント